Touhou Nuclear Madness
A side-scrolling, bullet-hell, shooter game. Assume the roles of two characters: the Lunarian goddess, Sagume Kishin, and the sharp-eyed Tengu reporter, Aya Shameimaru.
Move - <Arrow keys>
Shoot - <Space>
Next dialogue - <Space>
Bomb - <Z> (NOT AVAILABLE IN JAM VERSION)
---------------------------------------------------------------------------------------------------
Sagume Kishin, a celestial goddess hailing from the moon, becomes intrigued by Earth and decides to observe its wonders. She stumbles upon Utsuho Reiuji's nuclear power plant. Impressed by it's safety and quality, Sagume unwittingly utters words that trigger a catastrophic explosion within the plant.
Utsuho sees Sagume's involvement and, consumed by rage, attacks the once-peaceful Lunarian goddess. Aya Shameimaru, the sharp-eyed Tengu reporter, watches from a distance, her camera capturing every intense moment.
As Sagume engages in a fierce battle with Utsuho, Aya flutters at a safe distance. The goddess of misfortune, however, quickly senses the Tengu's presence and redirects attention toward her. Aya flees. Sagume, determined to maintain secrecy, pursues her.
The fate of Gensokyo hangs in the balance, waiting to unfold in the headlines of the Bunbunmaru newspaper. What happens when these formidable beings clash in the skies? Only time will tell.
---------------------------------------------------------------------------------------------------
Version 3 is now OUT!
Jam submission is:
- Touhou Nuclear Madness - Desktop
New version:
- The web version
- Touhou Nuclear Madness - Windows V3
- Touhou Nuclear Madness - MacOS V3
---------------------------------------------------------------------------------------------------
V2 Changelist
What's new ->
- Grazing!
- The classic Touhou graze! With a twist...
- Damage multipliers!
- A successful graze doubles the player's damage for 2 seconds
- The Bomb!
- The classic Touhou bomb! Also with a twist...
- The bomb destroy's all bullet on the screen instantly
- Game modes!
- Chaos mode
- Damage multipliers now stack, but the player's HP is set to 1.
- Unlocked after 7 runs
- Toggle from the main menu
- Tryhard mode
- .All in-game dialogues are auto-hidden. Hop right into battle!
- Auto-enabled after 15 runs (and a win)
- Chaos mode
- Dialogues!
- Fresh dialogues and character interactions, delving into the personality of each
- A timer!
- Compete with yourself or your peers!
- Displayed on the main menu
- New character sprites - fully handcrafted!
- Music - completely CC0 . Cheers!
- Tune at the start
- Scene 1: Sagume (You) vs Utsuho
- Scene 2: Aya (You) Sagume
- Scene transitions!
- Added scene transitions at the beginning & end of the game
- Added a display during scene transitions, for the stats of next character that the player will use
- Ending screen
- Now shows the remaining health of the winner
Balance changes ->
- Player
- Movement smoothened
- Aya
- Fly animation smoothened
- Increased health
- Sagume (as the player)
- Fly animation smoothened
- Increased health
- Utsuho
- Confluence/Divergence: Utsuho fires a stream of paired-alternating fast-travelling atoms in a straight line
- Changed the bullet sprite
- (removed) Solar dispersion: Utsuho releases a cone of bullets that scatter and spread across the battlefield
- (new) Multi-Singularities: Utsuho fires a rush of unstable singularities toward the player
- Movement smoothened
- Confluence/Divergence: Utsuho fires a stream of paired-alternating fast-travelling atoms in a straight line
- Sagume (as the enemy)
- Sagume utters famous urban legends periodically, to materialize them in the form of her attacks
- The Legend of the Kuchisake Onna:
- (removed) Sagume fires a line of scizzors with varying speeds, creating a wall
- (new) Sagume calls upon the malevolent Kuchisake Onna, launching a large scizzor toward the player
- The Legend of the Lochness Monster:
- Sagume pleads for the great serpents of the Lochness, launching numerous serpentine-moving snakes in the other direction
- Serpent count increased, spread area lowered
- Removed the randomness in the bullet paths. Serpents now follow a telegraphed curve
- The Legend about Spontaneous Human Combustion:
- (removed) Sagume randomly fires fast-moving fireballs in the player's general direction
- (new) Sagume prays for the player to be lit ablaze, firing fast-moving fireballs at them
- Movement smoothened & increased
- Fly animation smoothened
- Bullets (all)
- All bullet hit-boxes are adjusted to increase collision accuracy
Bug-fixes ->
- Fixed an issue where the i-frames that the player got on getting hit weren't actually making them invulnerable (lmao)
- Fixed characters animation lagging
- Fixed issues that arose when the spacebar was spammed
- Changed cat-emojis in dialogues that weren't rendering properly
- Fixed an issue where the enemy Sagume would not stop attacking even after being defeated
---------------------------------------------------------------------------------------------------
V3 Changelist
What's new ->
- New character sprites!
- Graze damage multiplier bonus is more meaningful!
- Bullet colors change based on multiplier
- Graze range is widened
- Bonus duration is increased
- Dialogue changes!
- Changed to make it more in-tune with Sagume's lore powers
- "Best time" scoreboards are now more meaningful!
- Display's current run's times and best times
- Fights are more interactive!
- Enemy HP increased
- Player HP decreased
- Shooting is now more sensible and not a "press and hold forever" key
- An energy bar which refills automatically
- Quality Of Life changes!
- Added indicators to mark boss height on the screen
- Tryhard mode is now a toggle - speedrun away!
- Both game modes are unlocked from the beginning of the game - no more grind!
- Added indicators to mark boss height on the screen
- DIDN'T add an option to exit the game. Stay >:(
Balance changes ->
- Player Sagume
- HP decreased
- Movement speed increased
- Player Aya
- HP decreased
- Enemy Utsuho
- HP increased
- Enemy Sagume
- HP increased
- Bullet speeds reduced
---------------------------------------------------------------------------------------------------
(ONLY APPLICABLE TO THE JAM VERSION)
Music credits:
We do not own the copyright to the music used in this game. All rights and credits go to the owners as listed below:
Odyssey Eurobeat/J. Stebbins - Night Cover (instrumental) , Worldly Spirits
- As such, we have opted out of the audio category for the jam.
Art credits:
The character sprites used in this game were made for the game "Touhou Puppet Dance Performance" by Focas Lens. They were sourced from Spriters-resource, uploaded by sprite ripper Sosfiro.
We do not own the copyright to any of them. All rights and credits go to the owner.
- The remaining art (background, particles, UI) have all been created during the jam. As such, we have NOT opted out of the visuals category.
---------------------------------------------------------------------------------------------------
GitHub: https://github.com/shash-nerurkar/Touhou-NuclearMadness
Touhou Nuclear Madness is a fan-game based on Touhou Project.
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
It is very fun, the utsuho battle started to feel like a 'pixel battel' back and forth simulation game, which let me vibe with it and the chaos mode is pretty funny and easy..
:) Really happy to hear that you enjoyed it. Thank you for playing!
Awesome game! Currently experiencing a difficulty famously known as 'skill issue'
😂, I completely understand, I couldn't playtest past the first fight for a while too. It has some familiar Touhou shmup energy in that regard
Thank you for playing!